CAMPAIGN · THE ART OF WAR
Rushing the Enemy
Use an early military force to pressure exposed workers and disrupt the opponent’s economy. Scout for vulnerable gathering points, avoid Town Center fire, and keep your own Villager production running.

Overview
Use an early military force to pressure exposed workers and disrupt the opponent’s economy. Scout for vulnerable gathering points, avoid Town Center fire, and keep your own Villager production running.
Player approach
Rushing the Enemy is a short timing lesson. Focus on one Feudal unit type, buy the relevant Blacksmith upgrade, and exploit the exposed gold mines before the medal timer closes.
Step-by-step plan
Follow the narrated build and choose a unit group that reaches the enemy quickly. Scout the open gold mines and direct the first attack there to interrupt income. Teuton Scout Cavalry benefit from cheaper Farms, making a cavalry rush a sustainable option; alternatively, send Villagers with the attack to block enemy workers if the mission’s timing favors an all-in.
Risks and adjustments
Do not mix several unit lines and lose the timing. The Villager all-in has little damage and depends on blocking the return path, so use it only when the gold-medal route calls for that risk.
Focused strategy page
For a dedicated version of this plan, open Rushing the Enemy tutorial resource raid.
Mission overview
Use an early military force to pressure exposed workers and disrupt the opponent’s economy. Scout for vulnerable gathering points, avoid Town Center fire, and keep your own Villager production running.
Objectives
- Defeat five enemy Villagers.
- Focus
- Scenario · Skill challenge
- Signature / category
- Story & scenarios
- Release / context
- The Art of War
- Region
- The Art of War
- Classification
- Scenarios