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Rushing the Enemy

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CAMPAIGN · THE ART OF WAR

Rushing the Enemy

Use an early military force to pressure exposed workers and disrupt the opponent’s economy. Scout for vulnerable gathering points, avoid Town Center fire, and keep your own Villager production running.

Rushing the Enemy Age of Empires II campaign artwork
Rushing the Enemy Age of Empires II campaign artwork

Overview

Use an early military force to pressure exposed workers and disrupt the opponent’s economy. Scout for vulnerable gathering points, avoid Town Center fire, and keep your own Villager production running.

Player approach

Rushing the Enemy is a short timing lesson. Focus on one Feudal unit type, buy the relevant Blacksmith upgrade, and exploit the exposed gold mines before the medal timer closes.

Step-by-step plan

Follow the narrated build and choose a unit group that reaches the enemy quickly. Scout the open gold mines and direct the first attack there to interrupt income. Teuton Scout Cavalry benefit from cheaper Farms, making a cavalry rush a sustainable option; alternatively, send Villagers with the attack to block enemy workers if the mission’s timing favors an all-in.

Risks and adjustments

Do not mix several unit lines and lose the timing. The Villager all-in has little damage and depends on blocking the return path, so use it only when the gold-medal route calls for that risk.

Focused strategy page

For a dedicated version of this plan, open Rushing the Enemy tutorial resource raid.

Mission overview

Use an early military force to pressure exposed workers and disrupt the opponent’s economy. Scout for vulnerable gathering points, avoid Town Center fire, and keep your own Villager production running.

Objectives

  1. Defeat five enemy Villagers.
Focus
Scenario · Skill challenge
Signature / category
Story & scenarios
Release / context
The Art of War
Classification
Scenarios
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