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Chronicles naval production

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GUIDE · CHRONICLES SYSTEM

Chronicles naval production

Chronicles splits naval production between two structures: Ports handle Fishing Ships, Merchant Ships, Transport Ships, and Lemboi, while Shipyards produce military warships.

Transport Ship in-game unit artwork
Related game artwork: Transport Ship

Overview

Chronicles splits naval production between two structures: Ports handle Fishing Ships, Merchant Ships, Transport Ships, and Lemboi, while Shipyards produce military warships.

How this system affects decisions

This rule affects chronicles system. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.

How to use this reference

Chronicles splits naval production between two structures: Ports handle Fishing Ships, Merchant Ships, Transport Ships, and Lemboi, while Shipyards produce military warships. This rule is easiest to understand by identifying its trigger, the game objects it affects, and the resulting change. Those details determine whether it matters during an opening, a battle, or a custom scenario.

Focus
Chronicles system
Signature / category
How it works
Release / context
Age of Empires II system
Region
Chronicles system
Classification
Game systems
Ⅱ

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