GUIDE · RANDOM MAPS
Coastal Forest
Players start along the southern edges, with fish-rich coasts to the north. A central forest becomes the main wood source, holds the Relics, and separates the bases; Gold deposits gather in the southern corner.

Overview
Players start along the southern edges, with fish-rich coasts to the north. A central forest becomes the main wood source, holds the Relics, and separates the bases; Gold deposits gather in the southern corner.
Map type and generation
Coastal Forest is listed as Hybrid, with the features Water & crossings, Forests & woodlines, Contested center. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Identify the few usable entrances and secure them deliberately. Walls and narrow routes can buy time for an economy, but they also make the contested opening or cut-through especially important. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
Players start along the southern edges, with fish-rich coasts to the north. A central forest becomes the main wood source, holds the Relics, and separates the bases; Gold deposits gather in the southern corner. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
- Focus
- Map layout · Hybrid · Standard · Hybrid map · Standard · Definitive Edition
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings · Forests & woodlines · Contested center