GUIDE · ECONOMY
Deer pushing
A Scout Cavalry can use movement commands to drive Deer toward nearby Villagers or a Town Center, shortening the trip to gather their food. This takes attention and may expose the Scout to enemy pressure.

Overview
A Scout Cavalry can use movement commands to drive Deer toward nearby Villagers or a Town Center, shortening the trip to gather their food. This takes attention and may expose the Scout to enemy pressure.
How this system affects decisions
Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.
How to use this reference
A Scout Cavalry can use movement commands to drive Deer toward nearby Villagers or a Town Center, shortening the trip to gather their food. This takes attention and may expose the Scout to enemy pressure. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.
- Focus
- Economy
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Economy
- Classification
- Game systems