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Deer pushing

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · ECONOMY

Deer pushing

A Scout Cavalry can use movement commands to drive Deer toward nearby Villagers or a Town Center, shortening the trip to gather their food. This takes attention and may expose the Scout to enemy pressure.

Scout Cavalry in-game unit artwork
Related game artwork: Scout Cavalry

Overview

A Scout Cavalry can use movement commands to drive Deer toward nearby Villagers or a Town Center, shortening the trip to gather their food. This takes attention and may expose the Scout to enemy pressure.

How this system affects decisions

Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.

How to use this reference

A Scout Cavalry can use movement commands to drive Deer toward nearby Villagers or a Town Center, shortening the trip to gather their food. This takes attention and may expose the Scout to enemy pressure. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

Focus
Economy
Signature / category
How it works
Release / context
Age of Empires II system
Region
Economy
Classification
Game systems
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