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THE ENCYCLOPEDIA

Formation rework

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · GAME CONTROLS

Formation rework

Recent Definitive Edition movement changes improve how units take formation slots. Groups are less likely to move away from a commanded destination while assembling, ranged units hold formation more consistently when targeting distant enemies, and formations shuffle less when moving toward their center.

Definitive Edition Age of Empires II logo
Related game artwork: Definitive Edition

Overview

Recent Definitive Edition movement changes improve how units take formation slots. Groups are less likely to move away from a commanded destination while assembling, ranged units hold formation more consistently when targeting distant enemies, and formations shuffle less when moving toward their center.

How this system affects decisions

Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.

How to use this reference

Recent Definitive Edition movement changes improve how units take formation slots. Groups are less likely to move away from a commanded destination while assembling, ranged units hold formation more consistently when targeting distant enemies, and formations shuffle less when moving toward their center. Range, vision, and explored terrain answer different questions: attack range determines what a unit can hit, line of sight reveals nearby tiles, and fog rules determine what information remains visible to the player.

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