GUIDE · RANDOM MAPS
Marketplace
Neutral Markets sit in the four map corners, and players start with two Trade Carts instead of a Scout. A large central forest restricts routes, so safe trade access and control of the woodline shape the match.

Overview
Neutral Markets sit in the four map corners, and players start with two Trade Carts instead of a Scout. A large central forest restricts routes, so safe trade access and control of the woodline shape the match.
Map type and generation
Marketplace is listed as Land, with the features Forests & woodlines, Contested center. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Identify the few usable entrances and secure them deliberately. Walls and narrow routes can buy time for an economy, but they also make the contested opening or cut-through especially important. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
Neutral Markets sit in the four map corners, and players start with two Trade Carts instead of a Scout. A large central forest restricts routes, so safe trade access and control of the woodline shape the match. Restricted approaches make scouting the usable gaps important; secure those routes before committing to a large expansion or slow siege push. Pool scope: Standard.
- Focus
- Map layout · Land · Standard · Land map · Standard · Definitive Edition
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Forests & woodlines · Contested center