GUIDE · MULTIPLAYER
Multiplayer lobby
A host can gather players in a lobby, choose a game mode and map, assign teams, and set match options before starting. Players can review the setup and coordinate civilization choices while the lobby is open.

Overview
A host can gather players in a lobby, choose a game mode and map, assign teams, and set match options before starting. Players can review the setup and coordinate civilization choices while the lobby is open.
How this system affects decisions
Information and access are strategic resources: scouting reveals where to defend or attack, while terrain and line of sight affect which routes and targets can be reached safely. Use the mechanic together with the map layout rather than treating it as an isolated statistic.
How to use this reference
A host can gather players in a lobby, choose a game mode and map, assign teams, and set match options before starting. Players can review the setup and coordinate civilization choices while the lobby is open. This rule is easiest to understand by identifying its trigger, the game objects it affects, and the resulting change. Those details determine whether it matters during an opening, a battle, or a custom scenario.
- Focus
- Multiplayer
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Multiplayer
- Classification
- Game systems