FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Random Map

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · GAME MODE

Random Map

Begin with a small force and build an economy on a procedurally generated map while competing for resources and space.

Units Age of Empires II image
Related game artwork: Units

Overview

Begin with a small force and build an economy on a procedurally generated map while competing for resources and space.

Mode rules and player priorities

Begin with a small force and build an economy on a procedurally generated map while competing for resources and space. Before planning the opening, identify the mode’s special win condition, starting rules, and restrictions; these determine whether economic growth, map control, survival, or direct combat should take priority. The standard random-map plan may not fit a mode that changes starting units, technology, or the way victory is awarded.

How to use this reference

Begin with a small force and build an economy on a procedurally generated map while competing for resources and space. The mode defines a match objective or starting rule that can change which units and structures deserve early investment. Read its win condition before choosing an opening.

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