GUIDE · MULTIPLAYER
Ranked ladder
Ranked matchmaking pairs players for rated matches and records results in the selected competitive queue. Maps, civilizations, and other queue rules are set by the active ladder; ratings reflect results over time.

Overview
Ranked matchmaking pairs players for rated matches and records results in the selected competitive queue. Maps, civilizations, and other queue rules are set by the active ladder; ratings reflect results over time.
How this system affects decisions
Information and access are strategic resources: scouting reveals where to defend or attack, while terrain and line of sight affect which routes and targets can be reached safely. Use the mechanic together with the map layout rather than treating it as an isolated statistic.
How to use this reference
Ranked matchmaking pairs players for rated matches and records results in the selected competitive queue. Maps, civilizations, and other queue rules are set by the active ladder; ratings reflect results over time. This rule is easiest to understand by identifying its trigger, the game objects it affects, and the resulting change. Those details determine whether it matters during an opening, a battle, or a custom scenario.
- Focus
- Multiplayer
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Multiplayer
- Classification
- Game systems