GUIDE · RANDOM MAPS
Shoals
A cross-shaped lake divides the map, and each player begins with a Sea Tower. Shallow water limits fish, while large Gold deposits near the coasts and fast sea routes make control of the shoreline important.

Overview
A cross-shaped lake divides the map, and each player begins with a Sea Tower. Shallow water limits fish, while large Gold deposits near the coasts and fast sea routes make control of the shoreline important.
Map type and generation
Shoals is listed as Hybrid, with the features Water & crossings. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
A cross-shaped lake divides the map, and each player begins with a Sea Tower. Shallow water limits fish, while large Gold deposits near the coasts and fast sea routes make control of the shoreline important. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
- Focus
- Map layout · Hybrid · Standard · Hybrid map · Standard · Definitive Edition
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings