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The Fallen Amir Merv-first campaign plan

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GUIDE · BATTLE STRATEGY

The Fallen Amir Merv-first campaign plan

The Fallen Amir begins with a numerically superior Shaybani force around Merv. Draw patrols away in small groups, take the city, and develop its economy before pushing toward the remaining rivals.

The Fallen Amir Age of Empires II campaign artwork
Related game artwork: The Fallen Amir

Overview

The Fallen Amir begins with a numerically superior Shaybani force around Merv. Draw patrols away in small groups, take the city, and develop its economy before pushing toward the remaining rivals.

Plan and execution

Use the damaged city’s terrain to lure one patrol at a time instead of fighting the full army. Defeating Shaybani weakens the remaining force, after which Merv can be taken and used as a base. Immediately assign Villagers to repair and production, then scout Kabul and Samarkand before choosing the next attack. Keep enough defense near the new base while the main force moves out.

Risks and adaptation

Approaching Shaybani or killing enough of his troops can trigger a larger charge. Do not let the army become surrounded, and establish Merv’s defenses quickly because Babur’s pressure increases as the campaign expands.

Focus
Defeat Shaybani in groups and capture his capital intact
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Battle strategy
Classification
Battle strategies
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