UNIT · WILDLIFE
Goat
Goat can be lured and controlled by a player, then harvested for food. Herdable animals can gain food as they fatten over time.

Overview
Goat can be lured and controlled by a player, then harvested for food. Herdable animals can gain food as they fatten over time.
Availability and investment
Goat becomes available in Age of Empires II. It is associated with Wildlife (Herdable). The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 7
- Line of sight: 3
- Movement speed: 0.7
Field use
Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.
Battlefield role and use
Goat can be lured and controlled by a player, then harvested for food. Herdable animals can gain food as they fatten over time. This is a map entity rather than an ordinary production choice. Its food, herd, or threat role depends on where it spawns and how nearby Villagers interact with it.
Base unit statistics
- Food yield
- 100
- Movement speed
- 0.7
Base values before civilization bonuses or researched technologies.
- Focus
- Wildlife · Herdable
- Signature / category
- Herdable
- Release / context
- Age of Empires II
- Region
- Wildlife
- Classification
- Animals