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La torre de las moscas

EDIFICIOS · SOLO AGE OF EMPIRES II

BUILDING · EDITOR DE ESCENARIO

La torre de las moscas

La torre de las moscas is a scenario-only defensive tower paired with La torre maldita at Acre. In The León and the Demon it protects the city's southern docks. It is not a estándar tower that players can construct in ordinary matches. (La torre maldita, The León and the Demon)

La torre de las moscas Age of Empires II building artwork
La torre de las moscas Age of Empires II building artwork

Resumen

La torre de las moscas is a scenario-only defensive tower paired with La torre maldita at Acre. In The León and the Demon it protects the city's southern docks. It is not a estándar tower that players can construct in ordinary matches. (La torre maldita, The León and the Demon)

Función y acceso

The tower is placed by the scenario author; it has no regular build menu, research prerequisite, or construction time. In its campaign role it covers Acre's southern waterfront. Custom missions should define its owner, targets, and whether it can be destroyed through the scenario's rules. (La torre maldita, The León and the Demon, asentamiento, edificios, production edificios, edificios)

Resistencia y papel en batalla

Its position near the docks makes it part of the approach problem for attackers and a fixed anchor for the city's defense. Make the firing area readable, and give players a way to respond—such as asedio access, a protected route, or a scripted way to disable the tower. (acuartelar, ataque, edificios)

Function and availability

La torre de las moscas is paired with La torre maldita in The León and the Demon, where it protects Acre's southern docks. Its listed profile provides five acuartelar spaces, range 6 and campo de visión 7. It is an authored mission defense, not a estándar tower option; the scenario establishes its exact behavior. (La torre maldita, The León and the Demon, Acuartelar, Campo de visión, Editor de escenario)

Estadísticas del edificio

Acuartelar capacity
5
Range
6
Ataque
8 (main projectile); 5 / 7 / 8 (secondary projectiles)

Building values can vary by edition or scenario.

Enfoque
Editor de escenario · nonconstructible
Elemento distintivo / categoría
Construction & function
Edición / contexto
Editor de escenario
Clasificación
Editor de escenario
Ⅱ

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