BUILDING · EDITOR DE ESCENARIO
Yurta
Yurta is a round dwelling landmark suited to estepa, nomadic, or traveling-camp scenery. It is available as a placed object rather than a normal player-built casa, so it should not be assumed to grant population space or other casa functions unless the scenario confirms them. (estepa)

Resumen
Yurta is a round dwelling landmark suited to estepa, nomadic, or traveling-camp scenery. It is available as a placed object rather than a normal player-built casa, so it should not be assumed to grant population space or other casa functions unless the scenario confirms them. (estepa)
Función y acceso
Select the Yurta in the Editor de escenario and place it as scenery or part of a scripted camp. It has no estándar cost or construction process. If the mission expects it to count toward the population cap or act as a usable building, verify that behavior in-game rather than relying on its appearance. (estepa, asentamiento, edificios, production edificios, edificios)
- Available: Editor de escenario
- Cost: not separately recorded
- Construction time: not separately recorded
- Requirement or context: Editor de escenario
Resistencia y papel en batalla
Several yurts can define the footprint of a camp without enclosing it completely, preserving movement between tents and nearby recursos. Use spacing that leaves clear unit paths and makes the camp's boundaries readable. For gameplay objetivos, indicate whether the camp must be visited, defended, or cleared. (acuartelar, ataque, edificios)
Function and availability
Yurta is a round dwelling landmark for estepa or nomadic settlements, with listed campo de visión 6. This entry is a scenario/editor object rather than the estándar Casa or a mobile unit. Map makers decide whether it is decorative, blocks movement or participates in a mission. (estepa, Campo de visión, Editor de escenario)
Estadísticas del edificio
Building values can vary by edition or scenario.
- Enfoque
- Editor de escenario · nonconstructible
- Elemento distintivo / categoría
- Construction & function
- Edición / contexto
- Editor de escenario
- Región
- Editor de escenario
- Clasificación
- Editor de escenario