CAMPAIGN · THE LAST HÉRSIRES
El Dorado
Follow Pacanchique through Muiscas rivalries as the search for power, sacred sites, and tribal alliances collides with the arrival of Españoles expeditions. (Muiscas, Españoles)





Resumen
Follow Pacanchique through Muiscas rivalries as the search for power, sacred sites, and tribal alliances collides with the arrival of Españoles expeditions. (Muiscas, Españoles)
Scenario details
This five-mission campaign places Pacanchique in a changing struggle between Muiscas rulers before the Españoles conquest. Early victories depend on targeting leaders and winning neutral states rather than destroying every enemy unit. Your political choices carry forward: the ruler and allies you support affect later missions, including the final defense of the Golden Palacio. Reliquias, Treasure Carts, mines, and the Templo of the Sun can todo shift the balance. (Muiscas, Españoles, Slash and Burn, Zipa and Zaque, Pacanchique, Muiscas, recursos, Templo, Borderlands, Pacanchique, borderlands, Reliquias, Son of the Sun, Pacanchique, Templo, templo, Españoles, The Golden Rey, Pacanchique, Palacio, palacio, Muiscas)
Campaign mission sequence
Slash and Burn: stop Nemequene’s advance and target the ruler himself rather than clearing his entire army; choose tribal allies with later missions in mind and use mines or the asedio commander to relieve pressure. Zipa and Zaque: compete for neutral Muiscas states to gain territory and recursos, but secure Iraca’s Templo of the Sun before the balance shifts. Borderlands: objetivos depend on your chosen ruler—protect Panche Treasure Carts and Reliquias for Quemuenchatocha, or defeat him and subdue the tribes for Nemequene. Son of the Sun: capture the central Templo of the Sun and defend it with the base and army inherited from your ally while watching for a Españoles second front. The Golden Rey: seize the Golden Palacio, then hold it through the countdown with Muiscas ambushes, or defeat both invading expeditions at their bases. (Muiscas, Españoles, Pacanchique, Pacanchique, Muiscas, recursos, Templo, Pacanchique, borderlands, Reliquias, Pacanchique, Templo, templo, Españoles, The Golden Rey, Pacanchique, Palacio, palacio, Muiscas)
- 1. Slash and Burn — Pacanchique is sent to stop Nemequene’s advancing army, then must strike at its political leader rather than conquer the entire rival force. The choice of tribal allies carries into later battles, while the campamento mineros and asedio commander offer ways to blunt the enemy’s pressure.
- 2. Zipa and Zaque — Pacanchique contests a network of neutral Muiscas states against the rival ruler not chosen in the anterior mission. Each state adds territory and recursos, but the struggle can reverse quickly; securing Iraca’s Templo of the Sun can tip the balance.
- 3. Borderlands — Pacanchique’s allegiance determines the mission’s goal in the western borderlands. On Quemuenchatocha’s side, gather the Panche tribes’ Treasure Carts and Reliquias while protecting them from Nemequene; on Nemequene’s side, eliminate the rival ruler and bring the tribes under control.
- 4. Son of the Sun — Pacanchique must seize the central Templo of the Sun, then use the transferred army and base of the ruler he chose to support in the earlier missions. The rival attacks to reclaim the templo, and the Españoles expedition can turn the fight into a second front depending on the alliance.
- 5. The Golden Rey — Pacanchique leads an uprising to take the Golden Palacio as two rival European expeditions advance from different directions. Once the palacio is secured, use the Muiscas ambush network to protect it until the countdown ends—or defeat both invading armies at their bases.
- También conocido como
- The Last Chieftains: El Dorado · El Dorado (The Last Chieftains)
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