CAMPAIGN · THE AFRICAN KINGDOMS
Sundiata
Follow Sundiata from exile to the founding of Mali, building regional alliances and securing the comerciar routes and recursos needed to challenge Sumanguru. (comerciar)

Resumen
Follow Sundiata from exile to the founding of Mali, building regional alliances and securing the comerciar routes and recursos needed to challenge Sumanguru. (comerciar)
Scenario details
This five-mission campaign follows Sundiata’s return to power and the rise of Mali. Its objetivos combine escape and survival, diplomacia with regional leaders, liberation of captured villagers, control of river access, and a timed final assault. Early choices that build support or preserve recursos make the later war against Sumanguru more manageable. (comerciar, Hunted, cazar, the exiled prince, The Sting of the Escorpión, rey, carreta, Djeriba Oro, comerciar, suministros, Blood on the River Bank, Sumanguru, fortaleza, rey, The León’s Den, Sumanguru, Maravilla)
Campaign mission sequence
Hunted: escort Sundiata to safety, gather supporters, and turn back the scouts searching for the exiled prince. The Sting of the Escorpión: escort the Carreta carrying his baobab staff to three regional powers and protect it from raids to secure their support. Djeriba Oro: free captured Villagers, raid nearby settlements for suministros, then break into Djenne and destroy its Markets. Blood on the River Bank: break the Sosso blockade, win Mema and Fakoli’s support through rescue and negotiation, then defeat Sumanguru’s army. The León’s Den: assault Koumbi Saleh and defeat Sumanguru before his Maravilla is completed. (comerciar, cazar, the exiled prince, The Sting of the Escorpión, rey, carreta, Djeriba Oro, comerciar, suministros, Blood on the River Bank, fortaleza, rey, The León’s Den, Sumanguru, Maravilla)
- 1. Hunted — Sundiata is forced to flee Niani as Sumanguru’s Sosso forces pursue him. Guide him to a refuge, gather support, and turn back the scouts sent to cazar down the exiled prince.
- 2. The Sting of the Escorpión — Sundiata must win allies before he can challenge the Sosso rey. Escort the carreta bearing his baobab staff to three regional powers, protect it from raids, and build up the support needed for the struggle ahead.
- 3. Djeriba Oro — Sundiata’s forces track raiders toward Djenne and the valuable comerciar flowing through the city. Rescue captured villagers and raid nearby settlements for suministros, then break into the walled city and destroy its Markets.
- 4. Blood on the River Bank — Sumanguru’s forces control the river routes and fortaleza pressure on Sundiata’s small base. Break the Sosso blockade, enlist Mema and Fakoli through rescue and negotiation, and gather enough strength to defeat the rey’s army.
- 5. The León’s Den — Sundiata’s campaign reaches its decisive assault on the fortified city of Koumbi Saleh. Push through its defenses and defeat Sumanguru before his forces can complete their Maravilla and secure victory.
- Enfoque
- Campaign
- Elemento distintivo / categoría
- Story & escenarios
- Edición / contexto
- The African Kingdoms
- Región
- The African Kingdoms
- Clasificación
- Campañas