GUÍA DEL JUEGOAGE OF EMPIRES IIExplorar entradas ↗
01 — ALTA EDAD MEDIA✦02 — EDAD FEUDAL✦03 — EDAD DE LOS CASTILLOS✦04 — EDAD IMPERIAL

LA ENCICLOPEDIA

Drush

GUÍAS, MAPAS Y SISTEMAS DEL JUEGO · SOLO AGE OF EMPIRES II

GUIDE · BATTLE STRATEGY

Drush

A Alta Edad Media rush sends a small Milicia group to distract or disrupt the opposing economía before Edad Feudal. The aim is to gain time and information while continuing to develop your own economía, not to force an extended fight. (Alta Edad Media, Milicia, Edad Feudal)

Centro urbano in Age of Empires II
Related game artwork: Centro urbano

Resumen

A Alta Edad Media rush sends a small Milicia group to distract or disrupt the opposing economía before Edad Feudal. The aim is to gain time and information while continuing to develop your own economía, not to force an extended fight. (Alta Edad Media, Milicia, Edad Feudal)

How to execute the plan

Train a limited Milicia group in the Alta Edad Media to scout the opponent and pressure an exposed resource. Look for a short idle period or information acerca de the defensive plan, then withdraw before Centro urbano fire can trap the unidades. Fortaleza your own economía and Age-up requirements in view while the group is away. (Milicia, Alta Edad Media, Centro urbano, unidades, Fortaleza)

Risks and response

Milicia pressure is not meant to win a prolonged fight under Centro urbano fire or against prepared garrisons. If the opponent walls early or counters the group, stop reinforcing it and use what you learned to choose a safer Edad Feudal or Edad de los Castillos plan. Preserve the unidades for scouting when no worthwhile target remains. (Milicia, Centro urbano, acuartelar, Edad de los Castillos)

Enfoque
Battle strategy
Elemento distintivo / categoría
How it works
Edición / contexto
Age of Empires II system
Región
Battle strategy
Clasificación
Estrategias de combate
Ⅱ

SOBRE ESTA GUÍA

Hecha para resolver tu próxima duda.

A growing English-language encyclopedia for Age of Empires II. Browse civilizaciones, stories, armies, arquitectura, research, editions, and strategic systems.