GUÍA DEL JUEGOAGE OF EMPIRES IIExplorar entradas ↗
01 — ALTA EDAD MEDIA✦02 — EDAD FEUDAL✦03 — EDAD DE LOS CASTILLOS✦04 — EDAD IMPERIAL

LA ENCICLOPEDIA

Quetzalcoatl mountain-pass and Tlaxcala plan

GUÍAS, MAPAS Y SISTEMAS DEL JUEGO · SOLO AGE OF EMPIRES II

GUIDE · BATTLE STRATEGY

Quetzalcoatl mountain-pass and Tlaxcala plan

An unfinished wall and narrow passages separate your base from Tlaxcala and the Españoles. Protect southern approaches with Towers and a Castillo, then advance north toward the weaker priority target. (Quetzalcoatl, Españoles, Castillo)

Galeón artillado imagen de la unidad en el juego
Related game artwork: Galeón artillado

Resumen

An unfinished wall and narrow passages separate your base from Tlaxcala and the Españoles. Protect southern approaches with Towers and a Castillo, then advance north toward the weaker priority target. (Quetzalcoatl, Españoles, Castillo)

Plan and execution

Spend the starting Piedra on Atalayas at narrow pasaje montañosoes and a Castillo south of the base rather than completing the Centro urbano wall. This protects nearby mines while the economía grows. Avoid central passages controlled by terrain and Españoles Galeón artillados. Hold the south while pushing north against Tlaxcala, secure the lake and northern mines, and fortaleza the southern Castillo covered while the army operates away from home. (piedra, Castillo, Centro urbano, Españoles, ataque)

Risks and adaptation

Españoles and Tlaxcalan asedio unidades can approach through different passes. Do not leave the southern Castillo undefended or send Villagers to mines before the route is secure. (Españoles, fortaleza, Castillo)

Enfoque
Replace the incomplete wall with a southern screen and northern ataque
Elemento distintivo / categoría
Plan and execution
Edición / contexto
Age of Empires II system
Región
Battle strategy
Clasificación
Estrategias de combate
Ⅱ

SOBRE ESTA GUÍA

Hecha para resolver tu próxima duda.

A growing English-language encyclopedia for Age of Empires II. Browse civilizaciones, stories, armies, arquitectura, research, editions, and strategic systems.