GUIDE · BATTLE STRATEGY
Seeds of Vengeance carryover-and-escape plan
The opening is a running escape under continual pursuit, and the reward choice affects later marina options. Move the Villagers north quickly, use the provided transports to leave the island, and establish the new base before Cunhambebe’s force can trap the retreat. Each marina officer rescued becomes a lasting improvement to Muelle production, so rescue them when the army can reach them safely. (Seeds of Vengeance)

Resumen
The opening is a running escape under continual pursuit, and the reward choice affects later marina options. Move the Villagers north quickly, use the provided transports to leave the island, and establish the new base before Cunhambebe’s force can trap the retreat. Each marina officer rescued becomes a lasting improvement to Muelle production, so rescue them when the army can reach them safely. (Seeds of Vengeance)
Plan and execution
Choose Potiguara for discounted Buque de Pescas and extra starting boats, or Tupiniquim if Canoes and a larger initial craft group better suit the campaign. Send Villagers north immediately; fight only when a pursuer threatens a worker. Use the transports and choose the safest of the proposed asentamiento sites. Once the base is secure, rescue varado officers with an escort so their Muelle bonus carries forward. (varado, Muelle)
Risks and adaptation
Cunhambebe continues sending troops, so a prolonged stand on the starting island can cerrar the escape window. Do not choose an exposed shoreline base unless the fleet and terrain can protect it, and preserve enough ships to continue the campaign.
- Enfoque
- Tribe reward choice and low-loss evacuation
- Elemento distintivo / categoría
- Plan and execution
- Edición / contexto
- Age of Empires II system
- Región
- Battle strategy
- Clasificación
- Estrategias de combate