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Seeds of Vengeance

CAMPAÑAS & ESCENARIOS · SOLO AGE OF EMPIRES II

CAMPAIGN · THE LAST HÉRSIRES

Seeds of Vengeance

Arariboia’s people escape Cunhambebe’s encirclement, cross Guanabara Bay, and begin rebuilding. Choose a tribal marina reward, reach a defensible asentamiento site, and rescue varado officers whose survival improves Muelle production in later missions. (Portugueses, Tupís, Cunhambebe)

Seeds of Vengeance scenario map icon
Seeds of Vengeance scenario map icon

Resumen

Arariboia’s people escape Cunhambebe’s encirclement, cross Guanabara Bay, and begin rebuilding. Choose a tribal marina reward, reach a defensible asentamiento site, and rescue varado officers whose survival improves Muelle production in later missions. (Portugueses, Tupís, Cunhambebe)

Player approach

The opening is a running escape under continual pursuit, and the reward choice affects later marina options. Move the Villagers north quickly, use the provided transports to leave the island, and establish the new base before Cunhambebe’s force can trap the retreat. Each marina officer rescued becomes a lasting improvement to Muelle production, so rescue them when the army can reach them safely.

Step-by-step plan

Choose Potiguara for discounted Buque de Pescas and extra starting boats, or Tupiniquim if Canoes and a larger initial craft group better suit the campaign. Send Villagers north immediately; fight only when a pursuer threatens a worker. Use the transports and choose the safest of the proposed asentamiento sites. Once the base is secure, rescue varado officers with an escort so their Muelle bonus carries forward. (varado, Muelle)

Risks and adjustments

Cunhambebe continues sending troops, so a prolonged stand on the starting island can cerrar the escape window. Do not choose an exposed shoreline base unless the fleet and terrain can protect it, and preserve enough ships to continue the campaign.

Focused strategy página

The escape-and-carryover plan compares the marina reward choices, the safest asentamiento sites, and how to preserve the officers’ Muelle bonus. (Seeds of Vengeance carryover-and-escape plan)

Resumen de la misión

Arariboia’s people escape Cunhambebe’s encirclement, cross Guanabara Bay, and begin rebuilding. Choose a tribal marina reward, reach a defensible asentamiento site, and rescue varado officers whose survival improves Muelle production in later missions. (Portugueses, Tupís, Cunhambebe)

Objetivos

  1. Lead Arariboia and the people fleeing Cunhambebe to the Portugueses trading post.
  2. Escape across the bay and establish a new base.
  3. Subdue Cunhambebe’s allied villages and defeat Cunhambebe’s bastión.
  4. Optional: rescue varado Portugueses sailors and choose either the Potiguara buque de pescas or Tupiniquim Canoes as campaign support.
Enfoque
Scenario · Arariboia
Elemento distintivo / categoría
Story & escenarios
Edición / contexto
The Last Chieftains
Clasificación
Escenarios
Ⅱ

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