CAMPAIGN · THE LAST HÉRSIRES
Arariboia
Guide Arariboia through the Tupís struggle for survival and influence on Brazil’s coast, where Portugueses and French ambitions collide with local alliances and rival chiefs. (Tupís)





Resumen
Guide Arariboia through the Tupís struggle for survival and influence on Brazil’s coast, where Portugueses and French ambitions collide with local alliances and rival chiefs. (Tupís)
Scenario details
Across five linked missions, Arariboia moves from protecting refugees to helping defend Rio de Janeiro. The campaign combines escort objetivos, base relocation, diplomacia with Tupís groups, and attacks on fortified positions. Earlier choices can pay off later: secure routes for the Maracajá, weaken the French supply network, and capture the pólvora Carreta to limit Cunhambebe’s strength in the final battle. (Tupís, Exodus, asentamiento, fortaleza, Seeds of Vengeance, Cunhambebe, Portugueses, Tupís, Cunhambebe, Francia Antarctique, Cunhambebe, fortaleza, Portugueses, fortaleza, Cunhambebe, Up in Smoke, Fuerte, ataque, Portugueses, fuerte, Carreta, Cunhambebe, The Battle of Rio de Janeiro, Cunhambebe, Maravilla)
Campaign mission sequence
Exodus: fortaleza a safe corridor open for the Maracajá refugee Carts and protect Arariboia’s asentamiento; establish the route before the main fighting reaches it. Seeds of Vengeance: break out of the encirclement, cross Guanabara Bay, secure the Portugueses puesto de avanzada, and choose a defensible asentamiento before recruiting Tupís allies for the strike on Cunhambebe. Francia Antarctique: disrupt Durand’s supply lines, then recapture Mem de Sá’s fortaleza from Cunhambebe while managing the French threat. Up in Smoke: regroup after the failed night assault, defend the Portugueses base, and destroy todo five Fuerte de maderas at Fuerte Coligny; recover the pólvora Carreta for the last mission. The Battle of Rio de Janeiro: secure the nearby camp, defend the city and its Maravilla from tierra and marina attacks, defeat Cunhambebe’s force, and drive off the French fleet. (Tupís, asentamiento, fortaleza, Seeds of Vengeance, Portugueses, Tupís, Francia Antarctique, Cunhambebe, fortaleza, Portugueses, fortaleza, Cunhambebe, Up in Smoke, Fuerte, ataque, Portugueses, fuerte, Carreta, Cunhambebe, The Battle of Rio de Janeiro, Cunhambebe, Maravilla)
- 1. Exodus — The Maracajá flee their island homeland as Cunhambebe’s forces press from tierra and sea. Hold the route open for the refugee Carts while protecting Arariboia’s asentamiento; building a safe corridor first can fortaleza the refugees out of the fighting.
- 2. Seeds of Vengeance — Arariboia’s people break out of Cunhambebe’s encirclement and cross Guanabara Bay to rebuild. Secure the Portugueses post, choose a place to settle, then gather Tupís allies and the support needed to strike Cunhambebe.
- 3. Francia Antarctique — While Arariboia faces the French invasion, Cunhambebe seizes Mem de Sá’s fortaleza and turns it against the Portugueses. Weaken Durand’s supply routes, then retake the fortaleza to break Cunhambebe’s hold as the campaign’s threats converge.
- 4. Up in Smoke — Arariboia and Mem de Sá launch a night assault on Fuerte Coligny, but the first ataque fails. Regroup, protect the Portugueses base, and remove the fuerte’s five Fuerte de maderas; the captured pólvora Carreta also limits Cunhambebe’s firepower in the final mission.
- 5. The Battle of Rio de Janeiro — Arariboia joins Mem de Sá’s defense of Rio while Cunhambebe attacks overland and the French Navy threatens the Maravilla from the bay. Secure the nearby camp, protect the city, then defeat both enemy forces and cut off French ships.
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