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Exodus

CAMPAÑAS & ESCENARIOS · SOLO AGE OF EMPIRES II

CAMPAIGN · THE LAST HÉRSIRES

Exodus

The Maracajá flee their island as Cunhambebe attacks from tierra and sea. Protect Arariboia’s asentamiento and guide the refugee Carts through a safe corridor; the rescued villagers can be assigned a role that affects later missions. (asentamiento, fortaleza)

Exodus scenario map icon
Exodus scenario map icon

Resumen

The Maracajá flee their island as Cunhambebe attacks from tierra and sea. Protect Arariboia’s asentamiento and guide the refugee Carts through a safe corridor; the rescued villagers can be assigned a role that affects later missions. (asentamiento, fortaleza)

Player approach

This opening defense carries a reward into later missions: rescued villagers may return as workers or soldiers. The Carreta does not need to cross the battlefield immediately. Stabilize the map, reduce the strongest threats, and release the refugees only after you can protect the route. (carreta)

Step-by-step plan

Choose the refugee reward based on the later campaign, then fortaleza the Carreta near its starting area while the base is stabilized. Use the hills for elevation advantage, grow the economía, and weaken Cunhambebe’s army before opening the route. Contain the Raiders’ Herrero and use edificios to create a controlled corridor; send Villagers in escorted groups because snakes threaten unprotected builders. When the route is watched and enemy strength is reduced, clear the blockade and guide the Carreta to safety. (carreta, Herrero, edificios, walling, carreta)

Risks and adjustments

The Carreta is vulnerable on the move, and Muralla de piedras and Empalizadas are unavailable. A Casa blockade placed carelessly can funnel enemies toward the wrong flank; leave an opening for friendly movement and recheck the path before releasing the refugees. (carreta, Piedra, Casa)

Focused strategy página

The refugee-timing plan covers when to hold the Carreta, how to reduce the threats, and how to open a protected corridor without sacrificing the carryover reward. (Exodus refugee-timing defense plan)

Resumen de la misión

The Maracajá flee their island as Cunhambebe attacks from tierra and sea. Protect Arariboia’s asentamiento and guide the refugee Carts through a safe corridor; the rescued villagers can be assigned a role that affects later missions. (asentamiento, fortaleza)

Objetivos

  1. Drive back Cunhambebe’s initial raid.
  2. Protect Arariboia’s asentamiento from further attacks.
  3. Ensure at least 20 refugee Carts reach safety in the northeast.
  4. Optional: liberate the occupied village and choose whether its people join as warriors or workers.
Enfoque
Scenario · Arariboia
Elemento distintivo / categoría
Story & escenarios
Edición / contexto
The Last Chieftains
Clasificación
Escenarios
Ⅱ

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