GUIDE · EDITOR DE ESCENARIO
Desencadenador system
The Desencadenador system links conditions to effects, allowing a scenario to react to timers, player actions, and mission states. Combining these rules creates scripted objetivos and event sequences. (campañas)

Resumen
The Desencadenador system links conditions to effects, allowing a scenario to react to timers, player actions, and mission states. Combining these rules creates scripted objetivos and event sequences. (campañas)
How this system affects decisions
A desencadenador is a rule that watches for one or more conditions and then performs its configured effects. Conditions can detect a timer, unidades, areas, or objetivos; effects can create events such as messages, diplomacia changes, reinforcements, or mission updates. The order, repeat behavior, and dependencies between triggers determine whether the scenario responds predictably to player actions. (editor de escenario)
Cómo usar esta referencia
Design one desencadenador around a clear event: define the condition, choose the effect, and state whether it should repeat or fire once. Give each desencadenador a descriptive name, then test the scenario from a fresh start and exercise both the expected path and likely edge cases. If an event does not fire, check its condition, activation state, and dependencies before adding more rules. (campañas)
- También conocido como
- Desencadenador
- Enfoque
- Editor de escenario
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Editor de escenario
- Clasificación
- Game systems