Hispaniola
Hispaniola is a large island map with a central mountain that partially blocks direct movement. The routes around the obstacle and the accessible coastline shape how quickly armies can reinforce or threaten the opposite side.

Map character
Scout both mountain approaches before sending slow units across the island, and identify where a Dock can reach open water. Determine whether the mountain creates a long flank or leaves a usable passage. Check land and naval routes separately because ships do not automatically secure the inland path.
What to scout
Use naval control to supplement a land plan when the shoreline supports it, but keep a force ready to secure the mountain approaches. Protect workers and production on the island’s far side, and avoid committing siege through an unscouted passage.
Scout the island’s land and sea routes
The central mountain partially blocks direct movement, making the approaches around it important for reinforcement and raiding. Scout those routes before moving slow siege across the island, and check whether the shoreline provides a safe Dock and useful fishing access. Naval control can support island movement, but it does not secure the inland passages by itself.
The central mountain changes travel time
Hispaniola's central mountain interrupts direct movement across the island. Armies may need to use the approaches around it, which changes reinforcement time and creates opportunities for a flank. Scout both sides before sending slow units or Siege weapons toward the opposite half of the map. A route that looks short on the minimap may require a long detour around the obstacle.
Treat naval and land control separately
The coastline can support a Dock and water movement, but ships do not automatically secure the mountain passages inland. Decide whether naval access protects fishing, transport or a coastal approach, and keep land units positioned to hold the actual routes around the obstacle. Protect workers and production on the far side of the island, and avoid committing the entire army through an unscouted passage where it can be delayed or attacked.