Units

Ming Army

Ming Army is a Chinese Commerce Age force consisting of two Qiang Pikemen and three Keshiks. It combines anti-cavalry infantry with mobile ranged cavalry in a mixed reinforcement group.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition
Ming Army in Age of Empires III
Ming Army
IN-GAME VALUES

Recorded values

Cost
345 Food, 120 Wood
Training
27 sec · 5 population · 47 XP per train

Role, availability & values

It can be trained or obtained through the War Academy, Blockhouse, Fort or Fuchuan. The group uses five population, costs 345 Food and 120 Wood, and takes 27 seconds to train under the recorded profile. Qiang Pikemen counter Cavalry at close range while Keshiks provide ranged support.

Matchup & timing

Use Ming Army when the opponent’s force calls for both anti-cavalry and ranged pressure. Keep the Pikemen between enemy Cavalry and the Keshiks, and preserve enough mobility for the ranged units to reposition. Add other units if the enemy has artillery or heavy ranged infantry.

Keep the Qiang Pikemen in front

The Chinese Commerce Age group contains two Qiang Pikemen and three Keshiks, costs 345 Food and 120 Wood, uses five population, and trains in 27 seconds. The Pikemen provide close anti-cavalry while the Keshiks support at range. Keep the unit types coordinated so cavalry cannot bypass the infantry and attack the ranged component.

Protect the anti-cavalry screen

The two Qiang Pikemen can punish cavalry at close range while the three Keshiks provide mobile ranged support. Keep the five-population, 345-Food, 120-Wood group together and avoid sending either component into its counter. Its 27-second training time makes it a planned Commerce Age reinforcement.

Keep the pikemen between the Keshiks and cavalry

Ming Army is the Chinese Commerce Age banner group of two Qiang Pikemen and three Keshiks. The five-population group costs 345 Food and 120 Wood and trains in 27 seconds. Its units cover different threats: the Pikemen provide close-range anti-cavalry pressure, while the Keshiks attack at range and need room to reposition. Keep the infantry close enough to stop a charge without pinning the Keshiks in melee. If the opponent’s main threat is artillery or heavy ranged infantry, add a specialized answer instead of expecting this mixed banner to cover every matchup.

Training time after update 13.58326

Ming Army currently takes 27 seconds to train, costs 345 Food and 120 Wood, and uses five population. Before update 13.58326 its recorded training time was 25 seconds. The composition is two Qiang Pikemen and three Keshiks; the patch note changes the package’s queue time, not the number or identity of those units.