AOE IV / Buildings
Manor
Acts as a drop off building for all resource types. Passively generates 10 wood and 30 food per minute. Generates an additional 4 food and 2 wood for each…
BuildingsKnights of Cross and RoseUnique to select civilizations
What it does
Acts as a drop off building for all resource types. Passively generates 10 wood and 30 food per minute. Generates an additional 4 food and 2 wood for each nearby villager.
- Villagers only affect one Manor at a time.
- Increases your maximum Population by +10.
How it fits into a match
Construct it with Villagers when its listed production or infrastructure role is needed. The availability table shows its earliest age, cost and build time by civilization.
Produced or researched here
- Role
- Population Building
- Earliest age
- Feudal Age
- Available to
- House of Lancaster
- Produced or researched at
- Villager
Availability and cost
Earliest listed form for each civilization in this game-data snapshot. Unit and building statistics are shown for that form; later-age upgrades and civilization bonuses can change values.
| Civilization | Age | Cost | Time | Health |
|---|---|---|---|---|
| House of Lancaster | Feudal Age | 175 wood, 100 stone | 45 s | 750 |



