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Population

Units consume population space. Houses and some civilization-specific buildings increase the limit, while the overall cap prevents unlimited armies.

Game SystemsAge of Empires IV: Anniversary Edition
Population image

Overview

Units consume population space. Houses and some civilization-specific buildings increase the limit, while the overall cap prevents unlimited armies.

Use in play

Add population capacity before a production cycle stalls, especially while training from several buildings.

Capacity planning

Population capacity limits how many units can be fielded at once. Houses and certain civilization-specific structures raise capacity; unit losses free space again. Add capacity before production queues hit the cap, while leaving resources available to replace the army. The lobby or scenario rules determine the active cap.

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