AOE IV / Units
Desert Raider
Versatile Cavalry unit that can swap between ranged and melee attacks with a toggle.
What it does
Versatile Cavalry unit that can swap between ranged and melee attacks with a toggle.
- Effective against Light Infantry in Ranged Mode
- Effective against Cavalry in Melee Mode
- High cost
- Weak to Ranged units
How it fits into a match
Train from <a href="../buildings/archery-range.html">Archery Range</a>, <a href="../buildings/stable.html">Stable</a>, <a href="../buildings/golden-horn-tower.html">Golden Horn Tower</a>, <a href="../buildings/mercenary-house.html">Mercenary House</a>. Use the listed strengths against the targets they suit, and protect the unit from the counters named above. Its role is Light Ranged and Melee Camel.
- Role
- Light Ranged and Melee Camel
- Earliest age
- Feudal Age
- Available to
- 2 civilizations
- Produced or researched at
- Archery Range, Stable, Golden Horn Tower, Mercenary House
Availability and cost
Earliest listed form for each civilization in this game-data snapshot. Unit and building statistics are shown for that form; later-age upgrades and civilization bonuses can change values.
| Civilization | Age | Cost | Time | Health | Speed | Armor | Primary attack |
|---|---|---|---|---|---|---|---|
| Ayyubids | Feudal Age | 80 food, 50 wood, 50 gold | 30 s | 120 | 1.63 | melee 5 | Sword · 13 damage |
| Byzantines | Feudal Age | No resource cost | 90 s | 120 | 1.63 | melee 5 | Sword · 13 damage |



