AOE IV / Units
Kharash
Low health and damage melee infantry that passively increases the armor of nearby units.
UnitsDynasties of the EastUnique to select civilizations
What it does
Low health and damage melee infantry that passively increases the armor of nearby units.
- Low cost and large recruitment batch
- Weak against all types
How it fits into a match
Train from <a href="../buildings/archery-range.html">Archery Range</a>, <a href="../buildings/golden-tent.html">Golden Tent</a>, <a href="../buildings/siege-workshop.html">Siege Workshop</a>. Use the listed strengths against the targets they suit, and protect the unit from the counters named above. Its role is Light Melee Infantry.
- Role
- Light Melee Infantry
- Earliest age
- Feudal Age
- Available to
- Golden Horde
- Produced or researched at
- Archery Range, Golden Tent, Siege Workshop
Availability and cost
Earliest listed form for each civilization in this game-data snapshot. Unit and building statistics are shown for that form; later-age upgrades and civilization bonuses can change values.
| Civilization | Age | Cost | Time | Health | Speed | Armor | Primary attack |
|---|---|---|---|---|---|---|---|
| Golden Horde | Feudal Age | 50 food | 20 s | 50 | 1.13 | None listed | Sword · 6 damage |



