Roadmap at a glance
- Estimated difficulty: 4/10 without Assist Mode, 3/10 with Assist Mode (godmode).
- Approximate time to platinum: 40–50 hours without Assist Mode, 30–40 hours with Assist Mode.
- Offline trophies: 50 (1 platinum, 1 gold, 16 silver, 32 bronze). Online trophies: 0.
- Missable trophies: 1 semi-missable — Be What You Want to Be. The game keeps a permanent save after each main quest, so it can still be earned by reloading.
- Glitched trophies: 0.
- Difficulty and trophies: difficulty doesn't affect trophies; everything can be done with Assist Mode on (godmode, 1-hit kills, infinite health, and more).
- Hardest trophy: Graffiti Artist (defeating all Resonants and finishing the story).
- Minimum playthroughs: 1.
- PS4/PS5 autopop, save transfer, crossbuy: no — the game has no PS4 version.
- Free-roam / level select after story: yes to both. Free-roam continues after the story and everything can be cleaned up then; the permanent per-main-quest saves act as a kind of mission select.
- New Game+ mode: yes, but not needed for trophies.
- Manual saves: no — autosaves only. There are 5 profile save slots, and duplicating the profile save at the title screen works as a manual backup. The game also keeps a permanent save after every main quest.
- Release date: September 22, 2026 (Deluxe Edition) / September 24, 2026 (Standard Edition).
A story-focused run takes roughly 20–30 hours, while a full 100% run lands around 30–40 hours. The story is split into 3 main questlines: Contain the Crisis, Search for Jesse, and Defeating Resonants.
Note: this roadmap's per-trophy notes are still being completed — what follows covers the roadmap structure and the trophy notes captured so far.
Completion steps
The trophy grind is organized around the collectible side-quest groups:
- 8 Pope's Research Balloons → side quest Pope's Research → Budding Analyst. Cut down the 8 Unknown-zone balloons; they drop antennas that go into the red circles near each balloon in the right order, creating Gravity Wells for travel between Unknown islands. See Pope's Research Balloons.
- 8 Dogs → side quest Every Dog Has Her Day → Dog's Best Friend. Find all 8 dogs, one per zone, and return the blue plush dragon toy that always lies nearby; after 7 dogs, the last one waits in the Gap. See Dogs.
- 13 Thresholds (6 Testing Facilities + 7 Taxis) → 3 side quests: Unsupervised Science, The Last Taxi, Crossing the Threshold → Threshold Researcher. See Testing Facilities and Taxis.
- Major Mold Incidents → 4 side quests: New Growth, Carbon Copy Part I, Part II, Part III → Budding Mycologist.
- Altered Items → 6 side quests: Freeze Frame, The Party Won't Stop, The Complete Set, A New Directive, Into The Valley Of Death, Panopticon Service Request → Panopticon Intern. See Freeze Frame Cameras.
Six of these (Pope's Research, Every Dog Has Her Day, Unsupervised Science, The Last Taxi, Freeze Frame, The Complete Set) require finding collectibles scattered across Manhattan. The quests aren't missable — free-roam after the story lets you finish everything.
Trophy notes
- Resonant story trophies (Artistic Liberation, Thermal Termination, Curtain Fall, Insidious Growth, Astral Reconfiguration, Honorable Discharge): automatic and unmissable. Each unlocks after leaving the Gap, not at the moment the boss dies. The Downtown Resonant is the first one fought, during Main Mission: Orientation. The West Incursion Resonant needs the Jesse quest The Incursion Fault first (auto-logged on first entering the West Incursion Zone), which grants Gravity Shift to cross the gap toward the theater. The Central Resonant is reached via the Patterned Factory in Central — interact with the Patterned Pipes on the factory's south wall to log the quest, enter through the destructible rooftop door, and take the elevator to the bottom floor.
- Assigned to Accept: automatic story trophy; the first trophy of the game, earned after choosing the starting class.
- Parautilitarian: automatic story trophy; unlocks after Main Mission: Orientation, when the story has you pick your first Combat Ability.
- Field Work: automatic story trophy; unlocks during Main Quest: Evacuation Procedures if not already earned from open-world play. Each map zone has 15 levels (visible by pressing the map button); levels rise by completing zone content (collectibles, quests, map activities), and some main quests raise them enough automatically.
- Astral (Power Upgrades): Power Upgrades come from Large Resource Crates (map-marked); each special container gives 1/3 of an upgrade, so 12 pieces total are needed for 4 full upgrades. 6 pieces come automatically from the 6 Testing Facilities (Unsupervised Science), leaving 6 more to find in other quests and the open world; they get map-marked when approached, and there are more containers than needed.
- Combat Rediness: the game has 6 ability slots (shown bottom-right; switch between two sets of three with the listed button). Abilities come from defeating the 5 Resonant main bosses. For the 6th slot, do Pope's Research to earn the Resonant Token, then interact with the Mural in the Gap and equip any 6 abilities.
- Paranatural Apprentice / Paranatural Artisan: in the Gap, interact with the small well and craft one Artifact for Apprentice (costs materials from crates and stronger-enemy drops). For Artisan's 30 Artifacts, note the same artifact can be crafted 30 times and each counts; with spare materials, reload a prior autosave or duplicate the profile save at the title screen to recover spent materials.
- Promising Recruit / Versatile Expert: in the Gap, interact with the small stone circle and buy one Talent (perk) for Recruit; Expert needs 30 Talents.
- Astral Construction / Astral Potency: in the Gap, interact with the big metal pillar and buy one upgrade for the Primary or Secondary Form for Construction; Potency needs Aberrant Strength 100.
- Finalization Protocol: requires at least Aberrant Strength level 15 (raised by buying new primary/secondary form abilities in the Gap — see Astral Potency), then interact with the big metal pillar in the Gap to buy Combo Finishers.
- Diligent Consultant: first speak to the NPC outside the Field Office in Central (near the "O" of "Office" on the map; unmarked, calls out on approach with a red prompt; advance the story if he is absent). Then one task board per zone. Tasks are short noticeboard mini-quests (scouting, combat, escorting agents, and more); 7 boards × 6 tasks = 42 total, any 20 count; more unlock with story progress; post-story cleanup works.
- FBC Recruit: unlocked by completing any single FBC Task.
Per-trophy notes for the remaining trophies (Graffiti Artist walkthrough, Repeating, Refracting, the Hedron Links, Fault Rituals, the karaoke trophy Be What You Want to Be, and the zone/Aberrant upgrade grinds) are still being completed — see the Trophy Guide for full details as they're added.


