
Objectives
Marat's scouts have vanished. We must examine the tunnels beneath the castle to confirm safe passage.
Marat's scouts raised a ladder, so they can't be far.
Marat's scouts are dead. We need to sweep the rest of the tunnel and discover what slew them.
The madman Bakir waylaid Marat and me in the dungeons, cutting off the prison cells. We must remove him quickly.
The prison warden barred our route to the cells. He must be handled fast.
We have to reach the courtyard and gauge the siege — but it won't be simple with the castle fully alerted.
Several manumits are dug in near the gate. I should ask how things stand with them.
We've broken into the prison. My family should be imprisoned here. I must find them!
We've broken into the prison. Perhaps some captives will fight alongside us? Regardless, free them all.
We've broken into the prison. Perhaps some captives will fight alongside us? Regardless, free them all.
The courtyard is clear. Now for the castle.
Ambrus's pride and his senseless loyalty to Brencis leave no alternative — bring him down.
His men remain devoted to Ambrus even after his death. They'll shortly follow their master.
Now inside the castle, we must link up with Catalin and his men in the throne room. But which direction?
We're trapped in a nightmarish loop, a magical trap woven by Boyaress Xanthe. An escape must exist.
Brencis gave me the slip, but I refuse to let him get away!
Brencis is still within the castle, playing with me, jeering at my every step... I'll hunt him down though it kills me.
Flaunting my family as a cruel welcome is Brencis's last atrocity. This nightmare dies with him — here and now.
Xanthe is the final vrakhir between Brencis and me. Having come this far, she won't stop me.
Xanthe's blood slaves are the last obstacle before Brencis. Having come this far, they won't stop me.
- Inspect the tunnels — Marat's scouts are missing; check the tunnels under the castle to make sure the passage is safe.
- Reach the ladder — Marat's scouts erected a ladder, so they should be close by.
- Check the rest of the tunnel — Marat's scouts are dead; search the remaining tunnel and learn what killed them.
- Defeat Bakir — that lunatic Bakir ambushed Marat and me in the dungeons, barring the way to the prison cells; eliminate him fast.
- Defeat the Warden — the prison warden blocks the path to the cells; deal with him swiftly.
- Find a way to the courtyard — reach the courtyard and assess the siege, though the castle is now on full alert.
- Talk to the manumits — a few manumits are entrenched by the gate; ask how their side is faring. (Optional)
- Look for your family — the prison is breached; my family should be jailed here — find them!
- Look for any prisoners willing to fight — the prison is breached; some inmates may join the fight — either way, free them all.
- Look for any prisoners willing to fight — the prison is breached; some inmates may join the fight — either way, free them all. (Optional)
- Enter the castle — the courtyard is secured; next, the castle. (1 time segment)
- Defeat Ambrus — Ambrus is too proud and too loyal to Brencis; he must fall.
- Defeat Ambrus's lieutenants — his men serve Ambrus faithfully to the end, even past his death; they'll soon share his fate.
- Find the throne room — inside the castle now; join Catalin and his men in the throne room — but which way?
- Escape Xanthe's trap — we're snared in a nightmarish loop, a magical snare spun by Boyaress Xanthe; there must be a way out. (1 time segment)
- Chase after Brencis — Brencis slipped away, but he won't escape me!
- Find Brencis — Brencis remains in the castle, toying with me, mocking my every move... I'll run him down if it's the last thing I do.
- Defeat Brencis — parading my family as a twisted greeting is Brencis's final cruelty; this nightmare ends with him — here and now.
- Defeat Xanthe — Xanthe is the last vrakhir between me and Brencis; I've come too far to let her stop me now.
- Defeat Xanthe's lieutenants — Xanthe's blood slaves are the final barrier before Brencis; I've come too far to let them stop me now.
Endings
- Brencis fell, but Marat paid the highest price... He gave his life to save Catalin's. Now Skender's son is poised to rule Vale Sangora.
- Brencis fell. Catalin is gone too — no great loss, in my view. At least Marat lives to witness his rebellion's triumph, though many manumits were less fortunate.
- Brencis fell. Catalin now stands ready to rule Vale Sangora — let's hope he doesn't walk his father's path. At least Marat lives to witness his rebellion's triumph, though many manumits were less fortunate.
- Brencis fell, but Marat paid the highest price. Catalin is gone as well — so now what? Who becomes Vale Sangora's next knyaz? Frankly, I don't care. I only hope the horror and bloodshed are over at last.