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Fall Before Dusk

Objectives

Marat's scouts have vanished. We must examine the tunnels beneath the castle to confirm safe passage.

Marat's scouts raised a ladder, so they can't be far.

Marat's scouts are dead. We need to sweep the rest of the tunnel and discover what slew them.

The madman Bakir waylaid Marat and me in the dungeons, cutting off the prison cells. We must remove him quickly.

The prison warden barred our route to the cells. He must be handled fast.

We have to reach the courtyard and gauge the siege — but it won't be simple with the castle fully alerted.

Several manumits are dug in near the gate. I should ask how things stand with them.

We've broken into the prison. My family should be imprisoned here. I must find them!

We've broken into the prison. Perhaps some captives will fight alongside us? Regardless, free them all.

We've broken into the prison. Perhaps some captives will fight alongside us? Regardless, free them all.

The courtyard is clear. Now for the castle.

Ambrus's pride and his senseless loyalty to Brencis leave no alternative — bring him down.

His men remain devoted to Ambrus even after his death. They'll shortly follow their master.

Now inside the castle, we must link up with Catalin and his men in the throne room. But which direction?

We're trapped in a nightmarish loop, a magical trap woven by Boyaress Xanthe. An escape must exist.

Brencis gave me the slip, but I refuse to let him get away!

Brencis is still within the castle, playing with me, jeering at my every step... I'll hunt him down though it kills me.

Flaunting my family as a cruel welcome is Brencis's last atrocity. This nightmare dies with him — here and now.

Xanthe is the final vrakhir between Brencis and me. Having come this far, she won't stop me.

Xanthe's blood slaves are the last obstacle before Brencis. Having come this far, they won't stop me.

Endings

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