GUIDE · COMBAT MECHANICS
Attack and armor classes
Units carry class labels that determine how much bonus damage they take from specific attacks, beyond their displayed armor.

Overview
Units carry class labels that determine how much bonus damage they take from specific attacks, beyond their displayed armor.
How this system affects decisions
Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.
How to use this reference
Units carry class labels that determine how much bonus damage they take from specific attacks, beyond their displayed armor. Bonus attacks use the target’s armor class and are added separately from ordinary attack damage. Check the target’s listed classes before comparing units: one unit may belong to several classes and receive more than one bonus.
- Also known as
- Armor class (Age of Empires II)
- Focus
- Combat mechanics
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Combat mechanics
- Classification
- Game systems