GUIDE · RANDOM MAPS
Canyons
A cross of canyons and shallow channels divides the center. Rich Gold and Relics lie in exposed central passages, while narrow routes around the map edge offer alternative approaches.

Overview
A cross of canyons and shallow channels divides the center. Rich Gold and Relics lie in exposed central passages, while narrow routes around the map edge offer alternative approaches.
Map type and generation
Canyons is listed as Land, with the features Water & crossings, Contested center. Its recorded map scope is Special. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Identify the few usable entrances and secure them deliberately. Walls and narrow routes can buy time for an economy, but they also make the contested opening or cut-through especially important. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
A cross of canyons and shallow channels divides the center. Rich Gold and Relics lie in exposed central passages, while narrow routes around the map edge offer alternative approaches. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Special.
- Focus
- Map layout · Land · Special · Special closed land
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings · Contested center