GUIDE · GAME MODE
Capture the Relic
Race to the central Relic. Every player has an indestructible Monastery and cannot build another; the first player to garrison the Relic wins immediately.

Overview
Race to the central Relic. Every player has an indestructible Monastery and cannot build another; the first player to garrison the Relic wins immediately.
Mode rules and player priorities
Race to the central Relic. Every player has an indestructible Monastery and cannot build another; the first player to garrison the Relic wins immediately. Before planning the opening, identify the mode’s special win condition, starting rules, and restrictions; these determine whether economic growth, map control, survival, or direct combat should take priority. The standard random-map plan may not fit a mode that changes starting units, technology, or the way victory is awarded.
How to use this reference
Race to the central Relic. Every player has an indestructible Monastery and cannot build another; the first player to garrison the Relic wins immediately. Relics are the objective, so scouting and controlling routes to them matter as much as destroying enemy production. Use Monks to collect and return them, and protect the carriers on the way home.
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