GUIDE · BATTLE STRATEGY
Drush into Fast Castle
Send a small Militia group to disrupt and scout while preserving a planned Castle Age timing.

Overview
Send a small Militia group to disrupt and scout while preserving a planned Castle Age timing.
Plan and execution
Train the opening only if food and gold still support an Age advance. Idle exposed gatherers, avoid Town Center fire, then withdraw and direct workers toward the follow-up.
Risks and adaptation
Costly fights erase the timing. Do not keep adding Militia to justify the opening; defend and adapt if the opponent counters early.
Decision example
The Dark Age group should ask a question: is the opponent walling, gathering at an exposed camp, or preparing early military? Spend only enough Militia to create pressure or reveal the response. At home, keep Villager production moving and count the food and gold required for the planned age advance; an extended fight can erase the whole timing. Once the Militia are forced away, use them for vision and place workers on the resources needed for Castle Age production, Monks, or Knights.
- Focus
- Dark Age pressure into Castle Age
- Signature / category
- Plan and execution
- Release / context
- Age of Empires II system
- Region
- Battle strategy
- Classification
- Battle strategies