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Frame delay

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · COMBAT MECHANICS

Frame delay

Frame delay is the brief interval between starting an attack animation and releasing its projectile or applying its hit.

Attack Age of Empires II game guide artwork
Related game artwork: Attack

Overview

Frame delay is the brief interval between starting an attack animation and releasing its projectile or applying its hit.

How this system affects decisions

Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.

How to use this reference

Frame delay is the brief interval between starting an attack animation and releasing its projectile or applying its hit. This rule is easiest to understand by identifying its trigger, the game objects it affects, and the resulting change. Those details determine whether it matters during an opening, a battle, or a custom scenario.

Focus
Combat mechanics
Signature / category
How it works
Release / context
Age of Empires II system
Region
Combat mechanics
Classification
Game systems
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