FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Free-for-all

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · GAME MODE

Free-for-all

Every player begins as a separate opponent. In Age of Empires II, team locking and Allied Victory settings determine whether players can change alliances and whether surviving teammates share the win. Diplomacy can turn an initially open contest into temporary partnerships.

Units Age of Empires II image
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Overview

Every player begins as a separate opponent. In Age of Empires II, team locking and Allied Victory settings determine whether players can change alliances and whether surviving teammates share the win. Diplomacy can turn an initially open contest into temporary partnerships.

Mode rules and player priorities

Every player begins as a separate opponent. In Age of Empires II, team locking and Allied Victory settings determine whether players can change alliances and whether surviving teammates share the win. Diplomacy can turn an initially open contest into temporary partnerships. Before planning the opening, identify the mode’s special win condition, starting rules, and restrictions; these determine whether economic growth, map control, survival, or direct combat should take priority. The standard random-map plan may not fit a mode that changes starting units, technology, or the way victory is awarded.

How to use this reference

Every player begins as a separate opponent. In Age of Empires II, team locking and Allied Victory settings determine whether players can change alliances and whether surviving teammates share the win. Diplomacy can turn an initially open contest into temporary partnerships. The mode defines a match objective or starting rule that can change which units and structures deserve early investment. Read its win condition before choosing an opening.

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