FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Global Victory settings

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · SCENARIO EDITOR

Global Victory settings

Configure the scenario’s overall victory rules, including conquest, relic, time, score, and other enabled conditions. These settings determine when the match is considered won.

Scenario Editor Age of Empires II game guide artwork
Related game artwork: Scenario Editor

Overview

Configure the scenario’s overall victory rules, including conquest, relic, time, score, and other enabled conditions. These settings determine when the match is considered won.

How this system affects decisions

Religious play is a contest for time and position as well as a unit interaction. Protect Monks while they approach valuable targets, keep a retreat path open, and weigh the cost of research against how many Monks or Relics can benefit from it in this match.

How to use this reference

Configure the scenario’s overall victory rules, including conquest, relic, time, score, and other enabled conditions. These settings determine when the match is considered won. Before the match, confirm which objective is enabled and whether it can end the game by itself. That changes what must be defended and which enemy target deserves priority.

Signature / category
How it works
Release / context
Age of Empires II system
Classification
Game systems
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.