GUIDE · RANDOM MAPS
Hollow Woodlands
Players begin close together inside a forested inner ring, the map’s only source of Gold and Stone. A shallow-water crossing separates it from an elevated outer zone with Palm Forests, wildlife, Fruit Bushes, and Relics.

Overview
Players begin close together inside a forested inner ring, the map’s only source of Gold and Stone. A shallow-water crossing separates it from an elevated outer zone with Palm Forests, wildlife, Fruit Bushes, and Relics.
Map type and generation
Hollow Woodlands is listed as Hybrid, with the features Water & crossings, Forests & woodlines, Contested center, High ground. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Identify the few usable entrances and secure them deliberately. Walls and narrow routes can buy time for an economy, but they also make the contested opening or cut-through especially important. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
Players begin close together inside a forested inner ring, the map’s only source of Gold and Stone. A shallow-water crossing separates it from an elevated outer zone with Palm Forests, wildlife, Fruit Bushes, and Relics. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
- Focus
- Map layout · Hybrid · Standard · Hybrid map · Standard · Definitive Edition
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings · Forests & woodlines · Contested center · High ground