GUIDE · CHRONICLES SYSTEM
Macedonian Recruitment Doctrines
Macedonians choose a doctrine separately at Barracks, Archery Ranges, and Stables. Balanced keeps normal costs and training; Conscript lowers food and wood costs but trains more slowly; Mercenary trains faster at higher food and wood cost. Changing a doctrine does not alter units already queued.

Overview
Macedonians choose a doctrine separately at Barracks, Archery Ranges, and Stables. Balanced keeps normal costs and training; Conscript lowers food and wood costs but trains more slowly; Mercenary trains faster at higher food and wood cost. Changing a doctrine does not alter units already queued.
How this system affects decisions
Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.
How to use this reference
Macedonians choose a doctrine separately at Barracks, Archery Ranges, and Stables. Balanced keeps normal costs and training; Conscript lowers food and wood costs but trains more slowly; Mercenary trains faster at higher food and wood cost. Changing a doctrine does not alter units already queued. Range, vision, and explored terrain answer different questions: attack range determines what a unit can hit, line of sight reveals nearby tiles, and fog rules determine what information remains visible to the player.
- Focus
- Chronicles system
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Chronicles system
- Classification
- Game systems