FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Post-game statistics

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · MULTIPLAYER

Post-game statistics

After a match, review the recorded results and player statistics to compare economic development, military activity, technology progress, and score. Use the summary to identify decisions that shaped the outcome.

Building (Age of Empires II) image for Age of Empires II
Related game artwork: Buildings

Overview

After a match, review the recorded results and player statistics to compare economic development, military activity, technology progress, and score. Use the summary to identify decisions that shaped the outcome.

How this system affects decisions

Treat research as a sequence of choices: check its building, Age, prerequisite, cost, and the units or economy affected. An upgrade is most valuable when it arrives before the army needs it and improves enough of the units already in production; researching every available technology is rarely the best use of a limited stockpile.

How to use this reference

After a match, review the recorded results and player statistics to compare economic development, military activity, technology progress, and score. Use the summary to identify decisions that shaped the outcome. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

Focus
Multiplayer
Signature / category
How it works
Release / context
Age of Empires II system
Region
Multiplayer
Classification
Game systems
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.