GUIDE · RANDOM MAPS
Ravines
Each base sits in a shaped ravine, with its Town Center on a raised central hill and a lower ring around it. Starting food includes Ibexes, Geese, and Berry Bushes; Gold and Stone are limited nearby, so expanding beyond the ravine is important.

Overview
Each base sits in a shaped ravine, with its Town Center on a raised central hill and a lower ring around it. Starting food includes Ibexes, Geese, and Berry Bushes; Gold and Stone are limited nearby, so expanding beyond the ravine is important.
Map type and generation
Ravines is listed as Land, with the features Contested center, High ground. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Scout the space between the starting bases, locate exposed food and wood, and identify a safe route for early pressure before investing in distant expansion. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
Each base sits in a shaped ravine, with its Town Center on a raised central hill and a lower ring around it. Starting food includes Ibexes, Geese, and Berry Bushes; Gold and Stone are limited nearby, so expanding beyond the ravine is important. The map’s resource layout affects which expansions are sustainable and where an opponent is likely to contest control. Pool scope: Standard.
- Focus
- Map layout · Land · Standard · Land map · Standard · The Last Khans
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Contested center · High ground