GUIDE · ECONOMY
Resource drop-off points
Town Centers and specialized camps accept selected resources, so placing them near work sites reduces walking time.

Overview
Town Centers and specialized camps accept selected resources, so placing them near work sites reduces walking time.
How this system affects decisions
Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.
How to use this reference
Town Centers and specialized camps accept selected resources, so placing them near work sites reduces walking time. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.
- Focus
- Economy
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Economy
- Classification
- Game systems