GUIDE · RANDOM MAPS
Sandbank
Players begin on shifting sandbanks separated by broad channels. Shallows let land units cross near the banks, while deeper water requires ships; the central Mangrove grove offers contested wood and minerals.

Overview
Players begin on shifting sandbanks separated by broad channels. Shallows let land units cross near the banks, while deeper water requires ships; the central Mangrove grove offers contested wood and minerals.
Map type and generation
Sandbank is listed as Hybrid, with the features Water & crossings, Contested center. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.
Planning a match
Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.
How to use this reference
Players begin on shifting sandbanks separated by broad channels. Shallows let land units cross near the banks, while deeper water requires ships; the central Mangrove grove offers contested wood and minerals. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. Pool scope: Standard.
- Focus
- Map layout · Hybrid · Standard · Hybrid map · Standard · Definitive Edition
- Signature / category
- Map overview
- Release / context
- Map pool
- Region
- Random maps
- Classification
- Maps
- Map features
- Water & crossings · Contested center