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THE ENCYCLOPEDIA

Sandbank

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · RANDOM MAPS

Sandbank

Players begin on shifting sandbanks separated by broad channels. Shallows let land units cross near the banks, while deeper water requires ships; the central Mangrove grove offers contested wood and minerals.

Sandbank Age of Empires II map artwork
Sandbank Age of Empires II map artwork

Overview

Players begin on shifting sandbanks separated by broad channels. Shallows let land units cross near the banks, while deeper water requires ships; the central Mangrove grove offers contested wood and minerals.

Map type and generation

Sandbank is listed as Hybrid, with the features Water & crossings, Contested center. Its recorded map scope is Standard. These labels describe the kind of terrain and match setup to expect; they do not guarantee that every generated map places resources in the same location.

Planning a match

Check shore access and fish before committing to docks; on mixed land-and-water layouts, keep enough land defense to protect the economy while the fleet contests fishing or crossings. Compare your opening plan with the actual spawn and scout report before choosing a build order.

How to use this reference

Players begin on shifting sandbanks separated by broad channels. Shallows let land units cross near the banks, while deeper water requires ships; the central Mangrove grove offers contested wood and minerals. Scout the shoreline and landing points early; a route that is safe for ships may still expose a transported army when it reaches land. Pool scope: Standard.

Focus
Map layout · Hybrid · Standard · Hybrid map · Standard · Definitive Edition
Signature / category
Map overview
Release / context
Map pool
Region
Random maps
Classification
Maps
Map features
Water & crossings · Contested center
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