GUIDE · COMBAT MECHANICS
Stand Ground Patrol
This command combines a Patrol route with Stand Ground behavior. The September 2026 update reduces the attack efficiency and overlap of large melee groups using it, so a tightly packed mass is less dominant and units spread out more during engagements.

Overview
This command combines a Patrol route with Stand Ground behavior. The September 2026 update reduces the attack efficiency and overlap of large melee groups using it, so a tightly packed mass is less dominant and units spread out more during engagements.
How this system affects decisions
Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.
How to use this reference
This command combines a Patrol route with Stand Ground behavior. The September 2026 update reduces the attack efficiency and overlap of large melee groups using it, so a tightly packed mass is less dominant and units spread out more during engagements. The command changes how a group moves or chooses targets; its result depends on unit speed, formation, and the route. Try it with the intended group before relying on it during a fight.
- Focus
- Combat mechanics
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Combat mechanics
- Classification
- Game systems