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Stand Ground Patrol

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · COMBAT MECHANICS

Stand Ground Patrol

This command combines a Patrol route with Stand Ground behavior. The September 2026 update reduces the attack efficiency and overlap of large melee groups using it, so a tightly packed mass is less dominant and units spread out more during engagements.

Attack Age of Empires II game guide artwork
Related game artwork: Attack

Overview

This command combines a Patrol route with Stand Ground behavior. The September 2026 update reduces the attack efficiency and overlap of large melee groups using it, so a tightly packed mass is less dominant and units spread out more during engagements.

How this system affects decisions

Combat results depend on more than the printed attack number. Compare the attacker’s damage with the target’s armor and armor class, then account for range, reload, accuracy, and any class-specific bonus; a counter bonus is separate from a unit’s ordinary attack. This is why the same unit can trade well into one target and poorly into another.

How to use this reference

This command combines a Patrol route with Stand Ground behavior. The September 2026 update reduces the attack efficiency and overlap of large melee groups using it, so a tightly packed mass is less dominant and units spread out more during engagements. The command changes how a group moves or chooses targets; its result depends on unit speed, formation, and the route. Try it with the intended group before relying on it during a fight.

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Age of Empires II system
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