FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Starting Age

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · GAME SETTINGS

Starting Age

Choose the Age in which players begin; later starts provide more developed economies and access to additional units and research.

Units Age of Empires II image
Related game artwork: Units

Overview

Choose the Age in which players begin; later starts provide more developed economies and access to additional units and research.

How this system affects decisions

This rule affects game settings. Read the entry’s stated mechanics together with its requirements and related unit or technology pages; its practical value depends on which parts of that system are active in the current match.

How to use this reference

Choose the Age in which players begin; later starts provide more developed economies and access to additional units and research. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

Focus
Game settings
Signature / category
How it works
Release / context
Age of Empires II system
Region
Game settings
Classification
Game systems
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.