GUIDE · SCENARIO EDITOR
Terrain layering
Definitive Edition terrain layering lets map makers place one terrain appearance over another on the same tile. The base terrain continues to determine gameplay properties, while the top layer changes the tile’s appearance.

Overview
Definitive Edition terrain layering lets map makers place one terrain appearance over another on the same tile. The base terrain continues to determine gameplay properties, while the top layer changes the tile’s appearance.
How this system affects decisions
Information and access are strategic resources: scouting reveals where to defend or attack, while terrain and line of sight affect which routes and targets can be reached safely. Use the mechanic together with the map layout rather than treating it as an isolated statistic.
How to use this reference
Definitive Edition terrain layering lets map makers place one terrain appearance over another on the same tile. The base terrain continues to determine gameplay properties, while the top layer changes the tile’s appearance. In custom scenarios, this tool or rule shapes the authored map rather than an ordinary ranked-match opening. Its effect depends on the objects, conditions, and player slots used in that scenario.
- Focus
- Scenario Editor
- Signature / category
- How it works
- Release / context
- Age of Empires II system
- Region
- Scenario Editor
- Classification
- Game systems