GUIDE · EDITOR DE ESCENARIO
Terrain layering
Terrain layering in Definitive Edition overlays one terrain appearance on another tile. The base terrain continues to control gameplay behavior, while the upper layer changes what players see.

Resumen
Terrain layering in Definitive Edition overlays one terrain appearance on another tile. The base terrain continues to control gameplay behavior, while the upper layer changes what players see.
How this system affects decisions
Layering separates a tile's visual surface from its underlying gameplay terrain. The base layer continues to determine properties such as movement, resource access, and building placement; the top layer changes the appearance. This allows map makers to add visual variety without changing the tile's intended gameplay behavior, provided the layers are applied correctly. (recursos, scouting, ataque, campo de visión)
Cómo usar esta referencia
Choose the base terrain for the movement and placement rules you want, then add a top layer for visual detail. After painting, test unit pathing, building placement, resource access, and shore connections; do not assume a tile behaves like its visible texture. Use layering consistently around boundaries so decorative changes do not create confusing edges or hide the actual route structure from players. (Definitive Edition)
- Enfoque
- Editor de escenario
- Elemento distintivo / categoría
- How it works
- Edición / contexto
- Age of Empires II system
- Región
- Editor de escenario
- Clasificación
- Game systems