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The Moon Rises three-Castle defense plan

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GUIDE · BATTLE STRATEGY

The Moon Rises three-Castle defense plan

The Moon Rises in the Definitive Edition is a one-hour defense of three Castles, and conventional siege weapons cannot be built. Assign a specific counter group to each approach and use the attack warnings to move reinforcements.

Definitive Edition Age of Empires II logo
Related game artwork: Definitive Edition

Overview

The Moon Rises in the Definitive Edition is a one-hour defense of three Castles, and conventional siege weapons cannot be built. Assign a specific counter group to each approach and use the attack warnings to move reinforcements.

Plan and execution

Divide the army to cover Poenari, Rasnov, and Fagaras rather than leaving a single force to cross the map during each wave. Use Skirmishers and cavalry or Boyars against Janissaries and infantry at Poenari; combine Skirmishers and Pikemen against ranged cavalry at Rasnov; and use Pikemen or Scorpions against Boyars at Fagaras. Keep heavy cavalry or the arriving Magyar Huszars ready to remove Rams and Trebuchets, and add Monks to heal between waves. If Monks are plentiful, use them to convert exposed Boyars and send those units to reinforce another Castle.

Risks and adaptation

There is no siege counter from production, so protect the Castles instead of trying to end the defense by destroying an enemy base. Do not abandon one approach when a warning appears elsewhere; keep a reserve and move it along the safe route between the named Castles.

Focus
Timed defense without conventional siege
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Battle strategy
Classification
Battle strategies
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