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Trees and forest objects

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · AGE OF EMPIRES II REFERENCE

Trees and forest objects

A reference to selectable tree objects and special forest props used in Age of Empires II scenarios. It is separate from ordinary forest terrain and resource objects.

Scenario Editor Age of Empires II game guide artwork
Related game artwork: Scenario Editor

Overview

A reference to selectable tree objects and special forest props used in Age of Empires II scenarios. It is separate from ordinary forest terrain and resource objects.

How this system affects decisions

Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.

How to use this reference

A reference to selectable tree objects and special forest props used in Age of Empires II scenarios. It is separate from ordinary forest terrain and resource objects. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

Also known as
Special tree
Focus
Scenario Editor objects
Signature / category
Editor reference
Release / context
Age of Empires II
Region
Age of Empires II reference
Classification
Game systems
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